在本教学中我们将学习为一个翅膀进行骨骼绑定操作。在制作骨骼控制的时候,我们将查看一些参考文件,并且温习一些东西。接着我们就直接开始翅膀的骨骼绑定操作,一步步的,确保我们制作的这个系统对于动画师来说是足够的。我们还将学习如何自定义MAX的界面,从而能够快速的访问这些工具。在本教学结束的时候我们将拥有足够的知识来制作一个非常适合动画制作的翅膀。
Digital-Tutors Rigging Wings in 3ds Max 2012
In this 3ds Max tutorial we will learn how to rig a wing. We’ll first take a look at reference and go over some things to think about when constructing the control rig. From there, we will move right into rigging the wing, step by step, making sure the system we build will be sufficient to an animator’s needs. We’ll also learn how to customize Max’s interface rr-sc.com to access tools faster and build a few MaxScript tools which will also help us work more efficiently. By the end of this tutorial, you’ll be equipped with the knowledge you need to rig animation-friendly wings!
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