本视频教程是由Digital-Tutors机构出品的3dsMax建筑模板设计视频教程,Digital-Tutors Asset Workflows for Modular Level Design in 3ds Max,时长:4小时03分,大小:3.14 GB,FLV高清视频格式,附工程源文件,教程使用软件:Photoshop CS4, 3ds Max 2012,作者:Joshua Kinney,官方发布日期:2012年12月1日,语言:英语。


Digital-Tutors Asset Workflows for Modular Level Design in 3ds Max
In this series of tutorials, we will discuss the process for creating assets for use in Modular Level Design. We will start off by planning out a texture sheet using reference. In this phase we'll discuss the importance of building a solid texture sheet that is flexible to accommodate most geometry. After that we will set up our Photoshop document by creating a grid that blocks out our texture space. Then we'll jump into creating several textures that will be utilized by our modular assets.
After we've completed our texture sheet, we'll jump into creating geometry by making a simple wall and we'll gradually build up our set by combining and modifying our geometry. Finally, we'll end the tutorial by testing our assets in a game engine.






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