CGCookie Exclusive The Island in 3ds Max
In this video for 3ds max we’ll take a look at a simple technique to use Forest Pro to create a 3D island in a sea environment.
What we’ll do
In The island video, we’ll create a 3D island mesh using a plane primitives with a displace modifier over. To create the mountain look, we’ll use a nested noise/gradient map. Then we’ll add a sea environment done using the VRay Sky, and a plane with MTD displacement in rendering to simulate the waves. Waves map is generated by a tweaked smoke procedural texture. Forest Pro will be used to add various plants/trees to cover entire island and decide where to put vegetation using heigh and slope variation. Rendering will be done using VRay and final comp/color correction will be prepared using Fusion.
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